But if you take requests, my hope is that in addition to allowing this hack, can they ALSO allow us to use the SEGA CD music with it? Mame2003plus core allows for SEGA CD music. Quote from: arcadez on December 04, 2019, 07:32:22 PMĪrcadez.not sure if you are the one who maintains the mame2003plus core. I think I cant fix the crackling problem in the voices just because it is a very low frequency sound in the roms. Nothing happens so player 1 or 2 has to have added a coin before we can start with the third player, is this a known Just need to ask you a quick question in the MAME2003+ and FBN cores when we attempt to add a coin for player 3 slot Right and the game worked on the first attempt which funnily enough surprised me here as that,s not often the case Well i never said it would be difficult, just that due to the graphical mapping, input and rom diffs between the older MAME2003+Ĭore and current MAME builds there might be some trial and error until i suss out the correct ones to use, in the end i guessed I have no idea why the mame2003+ dev said that, if it supports other three player cps1 games it should be a five minute code change. Quote from: Grego on December 04, 2019, 12:57:13 PMīarbudreadmon - Thanks for adding ffae to fbn! I believe ffae will eventually see mainline mame integration as it will most likely end up in an arcade or two, which is the criteria for mame. If you can compile lr-fbneo from latest commits of their source, then probably you can already use FFAE on it. And the developers there are very quick, since they already commited a change that supposedly adds support for FFAE on FBNeo core. And two days ago, I've created a issue on their github repo, asking for adding support for FFAE. This is a core that initially emulates only CPS1 and CPS2 games, but recently they added other platforms such as CPS3, Neogeo and so on. However, I guess there's a core that's going to work in the next weeks (maybe even now, although only in development builds), and that is the " Final Burn Neo" one. Quote from: Pleiades7 on December 03, 2019, 07:16:20 PMĪs far as I know, most RetroArch cores for arcade emulation are based on MAME, and right now there's no core that supports FFAE, since it was released just a few days ago. But, one could always dream, amirite? Thanks again for the free fun game! And I'm impressed by the effort that went into this, period! Capcom should hire you guys, haha. Also, if Cody gets a special power with the knife, then how about Guy gets something special with the sword and Haggar with the pipe? Yeah, yeah.I know ALL that probably would require more reprogramming that it is even worth. Even a second special move like Streets of Rage where you have to push forward or press twice forward and attack would be a welcome relief. I don't know how hard it would be to give the characters an extra move for instance. But having played Streets of Rage and many knocks off of Final Fight for years, I wish this game had even MORE changes. I'm glad this game is made and it is definitely a must needed upgrade. However, if I use this game as is I lose the amazing music AND I have to settle for inferior pixeled graphics, etc. However, for us mame enthusiasts, I can play the original with the SEGA CD music as a hack (since the original OST doesn't even compare) and use XBRz filters to give the whole game an nice HD make over. On one hand, three players with same character picks and different colors IS a welcome change. ![]() If anyone else here uses retroarch, then help me please figure out which core works?Īlso.I'm mixed on this project. I'm a retroarch guy and can't get it to boot with the cores I've used so far. ![]() We are working hard to make this modification a perfect enhancement to a classic game.Got in working.turns out it just needs the right rom. ![]() The game is already fully playable from start to finish, however there is still some enemy ai/bug fixes/clean up to be done. ![]() So far most game systems have been modified to support three player, health bars, ai, weapons, scene transitions, hit detection, input, etc. Designed from the ground up to work on real CPS1 hardware, this modification will be a cut above the rest. This modification finally brings three player to the greatest beat em up of all time. It's been a labor of love for Rotwang and I to produce this mod, I hope you all enjoy every minute of it.Īfter a month of development and a ton of reverse engineering, Rotwang and I would like to announce Final Fight 30th Anniversary Edition! * More Health for Enemies/Bosses with three players The wait is finally over, after ten months of grueling development Final Fight Anniversary Edition has been released!
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